

WAXWORKS GAME MOVIE
Similarities between the game and the movie include time travel using waxwork displays and the artifacts belonging to those within the displays having magical properties. Furthermore, a fight with the Marquis de Sade, who was a major character in the film, was cut from the game. Woodroffe also stated that the game was heavily inspired by the 1988 film Waxwork. Producers Todd Thorson and Mark Wallace worked with the help of David Friedland and Tricia Woodroffe, who managed the technical resources. Original music was composed by Jezz Woodroffe who worked with John Canfield for the sound design.

The story for Waxworks was developed by Rick Moran. The game uses the AGOS engine, which is a modified version of the AberMUD 5 engine. but they're kept within fairly strict guidelines."

given a total brief - which they hardly ever stick to. Waxworks has been put together by a team, essentially, of five." In response to being asked if any of the gore had to be censored in the game due to objection from the publisher, Woodroffe responded "Not really, no. we can do everything with a small amount of people. In a 1992 interview with Zero magazine, designer Michael Woodroffe: "With the system we use, which we also invented and developed, we're able to complete a massive game such as Waxworks in about seven, eight or, at the most, nine months. Waxworks was in development over the course of two years. The protagonist returns to the present and revives Alex, who tells him about a dream in which Ixona placed a curse upon her attacker before she died, transforming him into a demon. As a result, the curse is erased from existence for every afflicted generation of the protagonist's family line. Using the final waxwork, the protagonist travels to confront Ixona, and, following Boris' instructions, uses the artifacts to kill Ixona before she can place the curse. Once all the evil twins have been defeated, Boris declares that the only way to break the curse is to prevent it from being cast in the first place, and provides his nephew with four artifacts from the evil twins: the High Priest's amulet, Vladimir's ring, Jack the Ripper's knife, and a vial of the Evil One's potion.
WAXWORKS GAME SERIAL
Within each location, he is to defeat one of the four worst evil twins-the High Priest, a worshipper of Anubis Jack the Ripper, a serial killer that sacrificed call girls to Beelzebub Vladimir, a necromancer who raised a zombie army and the Evil One, a cult leader who transformed himself and his followers into plant mutants. Boris informs his nephew that, to save Alex, he must rid the family of Ixona's curse by using the waxworks to travel through four locations in different time periods: an Ancient Egyptian pyramid, a zombie-infested cemetery, Victorian-era London, and an abandoned mine. Boris, their uncle, has died and left them with his eponymous waxworks in his will, as well a crystal ball, through which his spirit communicates with his nephew. In the present day, the protagonist learns that his twin brother, Alex, is going to suffer the curse. In retaliation, Ixona placed a curse on the ancestor: whenever twins were born into his family line, one would grow up to be good while the other would become evil and serve Beelzebub. Long ago, the witch Ixona stole a chicken from the player character's ancestor, who chopped off her hand as punishment. Waxworks' graphic gore was noted as a defining trait of the game by critics.

The main objective is to collect a special item from each of the evil twin ancestors before venturing into the Ixona period to undo the family curse. During combat, players can target their opponent's individual body parts, such as the head or arms.
WAXWORKS GAME SERIES
In each time period, the player moves through a series of tight corridors using a bitmap sprite-based point-and-click interface picking up items, solving puzzles, avoiding traps and engaging in combat with various opponents. The player can use Uncle Boris' crystal ball to get hints and healing: the reagents needed for the healing spell depend on the level. The player levels up in each time period by defeating enemies, solving puzzles and exploring new areas, which increases maximum health and psychic power, the latter of which can be used to contact Uncle Boris. Once a time period is completed, the player is reset to level one and loses all items and weapons, which do not transfer to other levels. The levels may be completed in any order, except for Ixona's period, which must be done last. Three of those time periods have a mixture of puzzle-solving and combat, while the Victorian England and Ixona ones are more puzzle-solving oriented. The game is divided into five different time periods: Ancient Egypt, Medieval Transylvania, Victorian England, an industrial mine period and Ixona's period. Waxworks is a first-person dungeon crawl role-playing video game. Alongside solving puzzles, the player must fight enemies
